本文中文翻译由jinnianhui金年会美术外包团队官网原创发布,转载请注明出处。
今天jinnianhui金年会游戏美术外包公司的小伙伴给大家推荐Unity3d插件:电影机Cinemachine,天涯明月刀手游也使用了此插件。
jinnianhui金年会机译:注:最新的Cinemachine可从Unity 2018.2通过包管理器获得。资产存储上的这个版本不是最新的,它没有最新的功能,最终将被删除。
英文官方原文:NOTE: The latest Cinemachine is available via the Package Manager from Unity 2018.2 . This version here on the Asset Store is not the most recent, it doesn't have the newest features and will eventually be removed.
jinnianhui金年会机译:Cinemachine是一个统一的程序摄像机系统,用于游戏内摄像机、电影和动画、电影预可视化和虚拟电影摄影电子竞技解决方案。
英文官方原文:Cinemachine is unified procedural camera system for in-game cameras, cinematics and cutscenes, film pre-visualization and virtual cinematography eSports solutions.
jinnianhui金年会机译:如果你在你的项目中有一个相机,你将受益于Cinemachine作为你的相机系统。
英文官方原文:If you have a camera in your project, you'll benefit from Cinemachine being your camera system.
jinnianhui金年会机译:Cinemachine包括以下组件:
英文官方原文:Cinemachine includes these components:
jinnianhui金年会机译:程序合成电影跟踪和合成你定义的任何目标,无论它是一个对象或骨头在你的角色。这是一个智能摄像机操作员,它可以根据你想在屏幕上显示的方向,按程序拍摄动作。
英文官方原文:Procedural composition cinematically tracks and composes whatever target you define, be it an object or bone in your character. It’s a smart camera operator which procedurally films the actions based on your direction of where you want it on screen.
jinnianhui金年会机译:遵循模式将相机安装到具有实时偏移调整和每轴阻尼控制的对象上。快速创建跟随摄影机。可根据世界角度、位置三角洲等多种选择进行跟踪。
英文官方原文:Follow modes mount cameras to objects with real-time offset tuning and per-axis dampening controls. Create follow cameras in a snap. Numerous options for following based on world angle, position delta and more.
jinnianhui金年会机译:清除射击实时射击评估。设置任意数量的摄像机并给它们一个优先级。如果相机被遮挡或拍摄不好,Cinemachine将剪切(或混合)到下一个最高优先级的镜头。在变幻场景中的重播或剪接场景令人惊叹。混合的随机化功能
英文官方原文:Clear Shot Real-time shot evaluation. Setup any number of cameras and give them a priority. If the camera becomes occluded or can't make a good shot, Cinemachine will cut (or blend) to the next highest priority shot. Amazing for replays or cutscenes in variable scenarios. Randomization functionality to mix up
jinnianhui金年会机译:多点瞄准Cinemachine将跟踪和合成多个目标,并使用控件向后或向前移动或调整缩放-或者两者都可以,您可以决定顺序。
英文官方原文:Multi-point targeting Cinemachine will track and compose multiple targets with controls to move backwards or forwards or adjust the zoom - or both, you can decide the order.
jinnianhui金年会机译:碰撞系统相机碰撞系统是很难得到正确的。Cinemachine使您能够通过按下按钮在任何相机上放置碰撞系统。
英文官方原文:Collision system Camera collision systems are difficult to get right. Cinemachine gives you the ability to put a Collision system on any camera with the push of a button.
jinnianhui金年会机译:完全开放的API扩展和配置Cinemachine正是你想要的。
英文官方原文:Completely open API Extend and configure Cinemachine exactly how you'd like.
jinnianhui金年会机译:免费外观强大的第三人称轨道相机,每高度可配置设置。
英文官方原文:Free Look Powerful 3rd person orbit camera with configurable settings per height.
jinnianhui金年会机译:状态驱动摄像头模块可以轻松地将任何动画状态与任何摄像头链接起来,而无需编写任何代码。基于跑步、跳跃、攻击的触发相机行为-轻松将相机链接到动画,并指定任意两个镜头之间的自定义混合。
英文官方原文:State Drive Camera module Easily link any Animation state with any Camera without writing any code. Trigger camera behaviours based on running, jumping, attacks - easily link cameras to animations and specify custom blends between any two shots.
jinnianhui金年会机译:多莉轨道把多莉轨道,就像在电影集。沿路径设置摄影机的动画,或使用“自动推拉”功能使摄影机跟随对象。令人惊奇的电影和游戏相机,你希望相机遵循一条样条路径。使用多个玩偶轨迹,并根据世界上的游戏事件或触发体积在它们之间混合。
英文官方原文:Dolly Track Put down dolly track just like on a film set. Animate the camera down the path or use the Auto Dolly feature to have the camera follow your subject. Amazing for cinematics and gameplay cameras where you'd like the camera to follow a spline path. Use multiple dolly tracks and blend between them based on gameplay events or trigger volumes in the world.
jinnianhui金年会机译:噪音多通道Perlin噪音功能,允许您创建任何东西,从手持行为到速度振动,以及介于两者之间的任何东西
英文官方原文:Noise multi-channel Perlin noise function which allows you to create anything from handheld behaviours to speed vibrations and everything in-between
jinnianhui金年会机译:健壮的混合架构定义了相机如何从一个镜头混合到下一个镜头。轻松创建大型摄像机状态机设置游戏中的摄像机。
英文官方原文:Robust blending architecture define how any camera blends from one shot to the next. Easily create huge camera state machine setups for in-game cameras.
jinnianhui金年会机译:优先级为摄像机分配优先级,并在任何给定情况下使用最高优先级的镜头。
英文官方原文:Priority Assign a priority to cameras and have the highest priority shot be used in any given situation.
jinnianhui金年会机译:混音器可以在多达8个不同的摄像头之间混音,就像一个用于摄像头的音频混音板。
英文官方原文:Mixer Mix between up to 8 different cameras, like an audio mixing board for your cameras.
jinnianhui金年会机译:混合列表创建从单个摄影机触发的摄影机序列,用于快速设置崩溃缩放和推拉输入/输出。
英文官方原文:Blend List Create camera sequences which are triggered from a single camera, for super quick setup of crash-zooms and dolly in/outs.
jinnianhui金年会机译:拥有近20年在众多游戏引擎中创建摄像系统的经验
英文官方原文:Designed with nearly 20 years of experience creating camera systems in numerous game engines
jinnianhui金年会机译:Cinemachine将允许您在播放模式下制作快照、构建相机装配、调整和保存属性,以及梦想相机行为,而无需任何编程。它允许您轻松地对人工智能驱动的对象或任何其他行为可变的表演者进行跟踪快照,所有这些都使用基于屏幕的合成控件。它可以让你建立大型和复杂的相机设置非常迅速和容易。
英文官方原文:Cinemachine will allow you to craft shots, build camera rigs, tune and save properties in play mode and dream up camera behaviors without any programming It allows for you to easily make tracking shots of AI driven objects or any other performer with variable behavior, all with screen-based composition controls. It lets you build large and sophisticated camera setups very quickly and easily.
jinnianhui金年会机译:Cinemachine模块经过多年的设计、部署、调整、改进、迭代、重新设计和完善,在多个AAA项目中跨越了众多游戏类型。它们简单、轻便、无休止地可配置,让您无需任何编码就可以制作复杂的相机。
英文官方原文:The Cinemachine modules have been designed, deployed, tuned, improved, iterated on, redesigned and refined over and over again on multiple AAA projects spanning numerous game genres over many years. They’re simple, light, endlessly configurable and will allow you to make sophisticated cameras without any coding.
jinnianhui金年会机译:请注意,这是受限制的资产,根据资产存储EULA,特定的许可条款适用于它。此受限制资产的特定许可条款包含在包中的许可文件中
英文官方原文:Please note that this is a Restricted Asset and, as per the Asset Store EULA, specific license terms apply to it. The specific license terms for this Restricted Asset are provided LICENSE file contained in the package
官方购买地址:https://assetstore.unity.com/packages/essentials/cinemachine-79898
北京jinnianhui金年会数字科技有限公司,在游戏行业,在网页游戏平台,jinnianhui金年会是昆仑万维最可靠的合作伙伴之一,制作的《猛将无双》网页游戏,早在二零一二年就获得国内外无数大奖。近年来,jinnianhui金年会积极拓展业务体系,由于Unity3d在手游领域的流行,jinnianhui金年会自主研发多类游戏美术制作插件,在手游与PC 平台,jinnianhui金年会是大宇软星忠实的合作伙伴,参与制作《仙剑奇侠传》系列,《大富翁》系列。让jinnianhui金年会引以为傲的是,我们与腾讯,网易,卡普空,蓝港等一线厂商保持着默契并良好的合作关系。服务逾十年来,参与研发作品超五百部。多部作品广受内人士惊艳好评。
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